Team Name:
Overwatch Rush
Senior Technical Artist (Tools) | Overwatch Rush
R027389
Welcome, heroes!
Overwatch Rush is a new top-down Hero shooter designed specifically for mobile, set in the Overwatch universe.
Overwatch Rush is being developed by a dedicated team with deep mobile experience. Join us as we expand the Overwatch universe and bring fresh new adventures to players across all platforms!
As a Technical Artist, you will play a pivotal role in empowering the game team to reach new heights. By combining technical expertise with an artistic sensibility, and actively collaborating with the team, you will help identify optimal solutions to a range of complex challenges. Whether it's streamlining file organization and version control, resolving performance issues, or selecting the right technology to bring the artistic vision to life, your presence will be invaluable. The team will rely on your guidance and problem-solving capabilities to ensure a smooth and efficient development process.
You will be a key member of the Technical Art team, working at the intersection of art, engineering, and design to help deliver a visually exceptional, high-performance mobile game to millions of players worldwide. This role is highly technical, with a strong focus on building scalable tools and workflows that enable efficient integration of 2D, 3D, and animation content within Unity.
You will help shape how content is created and brought into the game—driving best practices, improving pipelines, and ensuring visual quality is achieved within performance constraints.
We’re a collaborative, inclusive team that values craftsmanship, curiosity, and continuous improvement. Sound like your next challenge? We can’t wait to meet you!
Develop and maintain tools and pipelines for large-scale integration of 2D, 3D, and animation content in Unity
Define and improve workflows, technical standards, and best practices
Partner with artists, designers, and engineers to identify bottlenecks and deliver practical solutions
Build intuitive tools (primarily in C#) to streamline asset creation and integration
Profile and optimize content to balance visual quality and mobile performance
Establish and enforce technical guidelines, including asset budgets and validation processes
Debug and resolve technical issues across art and pipeline systems
Support the team day-to-day, improving workflows and reducing friction through automation
Strong experience with Unity, including editor scripting and tool development
Proficiency in C# for building maintainable tools and systems
Experience developing content pipelines in a game production environment
Experience with python scripting in Maya
Experience with version control systems (Git and Perforce)
Foundational 3D art knowledge and understanding of real-time constraints
Experience profiling and optimizing performance for mobile (CPU, GPU, memory)
Ability to design and build intuitive, user-friendly tools for artists and content creators
Experience working iteratively—gathering user feedback and refining tools to improve usability and efficiency
Strong focus on usability, simplifying complex workflows into accessible solutions
Effective communicator, able to bridge technical and non-technical disciplines
Strong problem-solving skills across pipelines and systems
Strong understanding of real-time rendering, materials, shaders, and optimization techniques
Understanding of asset import pipelines, data processing, and automation
Proactive in identifying issues and driving improvements
Passionate about building tools that elevate team productivity
Strong sense of ownership and follow-through
Collaborative and adaptable team player
Version control administration experience (Perforce/Git)
Experience with build pipelines, CI/CD, or automation systems
Experience developing for mobile platforms
Shader development (HLSL/Shader Graph)